CombatBy Pax Autocratica GuidePublished

Weapons and Firing Modes: Read the Current Stats

The current Nebula Assault Rifle card is a useful reading model; it is not a complete weapon list or DPS tier chart.

The current crafting card for the Nebula Assault Rifle E36-V
The card identifies full-auto primary fire, a scoped alternate mode, and the weapon’s visible combat stats.
Table of contents

Weapon cards combine behavior and numbers. Read the behavior first. A high damage value can still be a bad fit when range, magazine, stability, alternate fire, or encounter geometry contradict the plan.

The seven-field weapon read

  1. Primary fire: What happens when you hold or press the main trigger?
  2. Alternate fire: Does it change aim, scope, projectile, charge, or mode?
  3. Damage and speed: How much per event, and how often?
  4. Magazine: How long can the weapon sustain pressure before reloading?
  5. Effective and maximum range: Where does the weapon want the fight to happen?
  6. Stability: How much effort is required to keep repeated fire on target?
  7. Critical and weak-point values: What reward comes from accuracy and target knowledge?

Do not collapse those fields into a single “DPS” answer unless you can reproduce the fire cycle, reload, range, target defense, critical rate, weak-point access, and Core effects.

Current readable example: Nebula Assault Rifle E36-V

The current crafting card identifies [Blueprint] Nebula Assault Rifle E36-V as a ranged, fully automatic weapon.

Field Current readable value
Primary Precise full-auto fire
Alternate Open scope
Shooting damage 46
Magazine 30
Effective range 100
Maximum range 150
Shooting speed 10
Stability 75
Critical chance 5%
Critical damage 50%
Weak-point multiplier 50%

This card describes one current weapon. It is not evidence that the weapon is best, nor that every named weapon from pre-unlock updates retains the same numbers.

Primary and alternate fire as roles

For the Nebula Assault Rifle, full-auto primary fire supports sustained pressure while the scoped alternate action supports deliberate aiming. That pairing creates a decision:

  • Use unscoped or normal full-auto when movement and target switching dominate.
  • Use the scope when distance, weak points, or precision can pay for reduced awareness and movement flexibility.
  • Leave the scope when projectile pressure or a close threat makes tunnel vision expensive.

The “better” mode changes during the same encounter.

Match a weapon to encounter geometry

Encounter signal Weapon question
Open space and visible weak points Can effective range and stability exploit it?
Dense projectiles Can you maintain awareness while aiming?
Fast close targets Is magazine and handling more important than maximum range?
Large armored target Can the squad reach weak points and sustain fire safely?
Capture attempt Can ordinary damage be controlled after weakening the target?

Other current names, without invented rows

Recent official change material names weapons including Gratov Quantum Longbow, Bioplasma Shotgun, and Bowblaster. This page does not attach current stats or rankings to those names because the present readable cards are not available here.

Add Cores after understanding the weapon

A Core effect has triggers, range, uptime, and exceptions. Evaluate it against the real fire pattern:

  • A close retaliation effect may not suit a plan built around distance.
  • A Drone trigger needs enough Drone activity to matter.
  • Control text must be checked for boss or Overlord immunity.
  • A temporary summon should align with the weapon’s damage window.

Use Weapon Cores for the terminology and the Core Combination Planner for the small current Core sample.

Field test without pretending it is a tier list

Test one weapon against one repeatable task:

  1. Name the target type and range.
  2. Use the same squad and Core context.
  3. Record magazine use, reload exposure, accuracy problems, and weak-point access.
  4. Note which firing mode solved which phase.
  5. Change one variable for the next test.

That produces a decision you can reuse. A ranking without context produces a headline.

Related guides

Core reference

Weapon Cores and Core Fragments: Roles and Terminology

Understand the current Core choice, collection, tag, and combination vocabulary without claiming a full catalogue.

Read guide
Squad guide

Soldiers and Squad Roles: Work, Status, and Field Commands

Use work attributes, assignment, status, follow commands, and aging as separate decisions.

Read guide
Threat guide

Enemies, Elites, and Sector Overlords: Read the Threat

Recognize large threats, weak points, projectiles, mines, and immunity warnings without inventing an all-boss list.

Read guide