Pax Guide · 05 articles
Colony & Government Guides
Handle citizens, policies, work, production, construction, and prisoners without invented thresholds.
Recommended starting points
Featured & essential
Colony system
Citizens: Fear, Loyalty, Relationships, and Rebellion
Read citizen signals, isolate the cause of unrest, and choose a government or production response.
Read guideTroubleshooter
Jobs and Production: Diagnose the Bottleneck
Match visible work attributes to jobs and trace stalled production from input to worker to output.
Read guideComplete category
More Colony:
Layout guide
Buildings and Layout: Functional Colony Zoning
Place work, storage, housing, and transport by flow and access instead of copying an “optimal” grid.
Read guideDecision guide
Policies and Laws: A Decision Guide, Not a Tier List
Read prerequisites and costs, test a policy against your colony bottleneck, and plan a rollback.
Read guideProcess guide
Prisoners: Capture, Hold, Convert, or Spend
Follow the confirmed prisoner loop while keeping unexposed thresholds and timers out of the plan.
Read guide